19 July 2011

Unity Game Development Essentials - Will Goldstone

This book from Will Goldstone focuses on learning to develop 3D game environments. To me, it seems like the right book to read after Creighton's beginner's guide.

Be sure to click Goldstone's name to see his excellent blog and tutorials.

Available at Amazon.

Unity 3D Game Development by Example Beginner's Guide - Ryan Henson Creighton

/* Even though the title mentions beginners, I think this book is a little advanced for an absolute beginner to javascript and Unity (and Unityscript). I'll have to come back to this after I've learned more using more basic learning materials.*/

Can we design games that make for fantastic learning experiences? How hard is it to make a good game? Is it cost effective? Can micro learning games be developed rapidly?

These are burning questions I need to answer. And this book, so far, seems like a great introduction to Unity 3D. (At first it seemed so, but after getting half-way through it I think this book is a a little high level for beginners who have no javascript experience.)

Unity 3D is free and open source. It's also very popular, so there is strong user support. It's a great time to dive in and explore the possibilites.

Available at Amazon.

Kurt Squire - Video Games and Learning

Detailed, first-person accounts about the exciting field of games and learning from one of gaming's formost scholars, Kurt Squire.

It's a great book to read, and the references are a goldmine.

Available at Amazon.

16 July 2011

Paul Adams - designing for social networks


Recap:

1. Design for multiple groups
2. Design for different relationships
3. Design tools to support how people look to others

Plus, 150 is a "magic number". It's the upper limit of social ties a person can keep in mind. Above 150, the group begins to disintegrate.