19 July 2011

Unity Game Development Essentials - Will Goldstone

This book from Will Goldstone focuses on learning to develop 3D game environments. To me, it seems like the right book to read after Creighton's beginner's guide.

Be sure to click Goldstone's name to see his excellent blog and tutorials.

Available at Amazon.

Unity 3D Game Development by Example Beginner's Guide - Ryan Henson Creighton

/* Even though the title mentions beginners, I think this book is a little advanced for an absolute beginner to javascript and Unity (and Unityscript). I'll have to come back to this after I've learned more using more basic learning materials.*/

Can we design games that make for fantastic learning experiences? How hard is it to make a good game? Is it cost effective? Can micro learning games be developed rapidly?

These are burning questions I need to answer. And this book, so far, seems like a great introduction to Unity 3D. (At first it seemed so, but after getting half-way through it I think this book is a a little high level for beginners who have no javascript experience.)

Unity 3D is free and open source. It's also very popular, so there is strong user support. It's a great time to dive in and explore the possibilites.

Available at Amazon.

Kurt Squire - Video Games and Learning

Detailed, first-person accounts about the exciting field of games and learning from one of gaming's formost scholars, Kurt Squire.

It's a great book to read, and the references are a goldmine.

Available at Amazon.

16 July 2011

Paul Adams - designing for social networks


1. Design for multiple groups
2. Design for different relationships
3. Design tools to support how people look to others

Plus, 150 is a "magic number". It's the upper limit of social ties a person can keep in mind. Above 150, the group begins to disintegrate.

04 June 2011

The SCORM folks started a YouTube channel

Advanced Distributed Learning (ADL) began their own YouTube channel this May. ADL developed the Sharable Content Object Reference Model SCORM in order to make online training and development more efficient, interconnected, and modern. A network of specific meta information can greatly increase the efficiency of training and updating content, but SCORM itself remains fairly complicated to implement when developing content. Hopefully ADL's new channel can help everyone learn how to best take advantage of SCORM.

The channel already has some great videos about Instructional Design, and I look forward to more. Especially exciting to see Unity covered!

For a great introduction to the overall concept of SCORM, check out the video in this post.

02 February 2011

Dr. Curtis Bonk talks at UGA

Dr. Bonk stopped by the UGA campus to give a presentation today. The talk started at three, and I made the mistake of setting it up as a 4 o'clock on my calendar. So, I got online to see if I could find anything from Dr. Bonk online. Turns out he's got a great web presence.

The most recent streaming lecture I could find is from Florida State University in October 2010.

So, here's how to get some Bonk insight if you couldn't make the live talk. It's an enthusiastic presentation touching on many of the great educational opportunities available on the web, with a focus on open and free resources. Actual talk starts 5 minutes in.

He begins by listing three sites where you can find his talks, lecture notes, and publications…

- all of his talks

- has all of the lecture notes and a free e-book

- recent publications

- his personal site, which is a hub that will link you to all of the above and more....

14 January 2011

Steve Wozniak on Innovation

Here's a clip from Wozniak speaking from the Computer History Museum in Mountain View, CA. He has good advice about being innovative, and a certain idea I think is worth this block quote:

If you wanna innovate, generally have a goal. Don't necessarily know the direction to get there. If you know the direction in advance, it's probably not a good enough goal. Have a goal, something that you wanna do, and start thinking out 'what are the steps people would take'…find your way to get there and to build your end goal. Don't give up the end goal, but don't be crude. Be an artist. Try to do it very cleverly, and carefully. And have a feeling that you're probably doing it the best way that it can be done in the world…

…The end goal you gotta get to. And you have to know how to figure it out. It's better if you haven't read the book on how to get there. If you can write the book yourself. Have that ability. Just believe in yourself. You don't have to be super smart…you might have to have some basic background…but you got the smarts to start putting things together and achieving a final product that works. Even though you don't finish it in one day.

Instructional Designers have so many subjects and disciplines to pull from in order to create the best learning objects they can- computer science, cognitive science, learning theory, the arts, nature- the list is long. In fact, the list is so long, it seems like having a strategy, or a goal, is a great way to navigate through the multitude of choices that face us with every design decision we make. Let the idea lead the design, not the tools.